3D Modeling for Artists
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General
Course Long Title
3D Modeling for Artists
Subject Code
FVEA
Course Number
217
School(s)
Academic Level
UG - Undergraduate
Description
As a course designed for artists to intervene in the computer-generated-imaging workflow, we will explore pathways out of traditional drawing and animation histories and into coded, nodal, and other algorithmic visualization methods. This course offers a comprehensive set of tools for artists to construct computer generated models from the ground up.
The workflows taught in this course will be cumulative and complementary. They include sub-division surface modeling, 3D texturing and UV mapping, texture painting, 3D scanning and retopology, 3D sculpting, and lighting and rendering for photorealistic, procedural, and toon shading.
Students will develop the ability to operate between the programs Modo, Blender, Zbrush, and Octane, while learning key supporting technologies, such as taking photographs for reference images and photogrammetry, compositing render layers, and encoding image sequences into standard formats and moving image-wrappers.
The workflows taught in this course will be cumulative and complementary. They include sub-division surface modeling, 3D texturing and UV mapping, texture painting, 3D scanning and retopology, 3D sculpting, and lighting and rendering for photorealistic, procedural, and toon shading.
Students will develop the ability to operate between the programs Modo, Blender, Zbrush, and Octane, while learning key supporting technologies, such as taking photographs for reference images and photogrammetry, compositing render layers, and encoding image sequences into standard formats and moving image-wrappers.
No Requisite Courses