Fake Game Design
Download as PDF
General
Course Long Title
Fake Game Design
Subject Code
FWNT
Course Number
528D
School(s)
Academic Level
GR - Graduate
Description
"The course ""Fake Game"" explores how gameplay can be integrated into non-game media to create simulated game experiences, to guide audiences to observe works with a player's mindset, or to any direction that redefines the beauty of ""fake"" and ""limitation.""
Instead of focusing on traditional gaming media like video games or tabletop games, the course looks into how game-related ideas such as game psychology, aesthetics, and concepts can apply to various art formats.
The course consists of themed lectures, in-class activities, and 3-4 short assignments.
As a part of the course, students explore cross-media works such as playable physical works, films with game aesthetics, illusions of interaction, rules-driven creations, and beyond.
For assignments, students work within limitations. For instance, achieve interactivity in non-interactive mediums to break their inherent perceptions of materials. Expand their previous practice's potential gameplay elements through assignments like "Adding a fake button to your artworks." Throughout the critique, students ""playtest"" the assignments and discuss experiences that different media can bring to artistic expression, uncover the playfulness and interactivity hidden in various ideas, and draw connections between game-thinking and their own artistic practices that enrich the possibilities and originality of their creative expression."
Instead of focusing on traditional gaming media like video games or tabletop games, the course looks into how game-related ideas such as game psychology, aesthetics, and concepts can apply to various art formats.
The course consists of themed lectures, in-class activities, and 3-4 short assignments.
As a part of the course, students explore cross-media works such as playable physical works, films with game aesthetics, illusions of interaction, rules-driven creations, and beyond.
For assignments, students work within limitations. For instance, achieve interactivity in non-interactive mediums to break their inherent perceptions of materials. Expand their previous practice's potential gameplay elements through assignments like "Adding a fake button to your artworks." Throughout the critique, students ""playtest"" the assignments and discuss experiences that different media can bring to artistic expression, uncover the playfulness and interactivity hidden in various ideas, and draw connections between game-thinking and their own artistic practices that enrich the possibilities and originality of their creative expression."