Animating Virtual Worlds in Real-Time
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General
Course Long Title
Animating Virtual Worlds in Real-Time
Subject Code
FVEA
Course Number
518
School(s)
Academic Level
GR - Graduate
Description
This 7-week workshop explores real-time computer
graphics in Blender through unconventional
processes of viewport mechanics. Through
experimentation between cinema, animation, and
games, we will learn how to imagine, construct,
manipulate, and animate our own virtual
environments into durative projects. Throughout
the course, we will screen and examine
experimental digital works by artists, filmmakers,
and animators alike. Our survey of works in the
various fields, aim to envision various ways of
contextualizing machinima and 3d animation in our
own studio practice.
graphics in Blender through unconventional
processes of viewport mechanics. Through
experimentation between cinema, animation, and
games, we will learn how to imagine, construct,
manipulate, and animate our own virtual
environments into durative projects. Throughout
the course, we will screen and examine
experimental digital works by artists, filmmakers,
and animators alike. Our survey of works in the
various fields, aim to envision various ways of
contextualizing machinima and 3d animation in our
own studio practice.