Animating Virtual Worlds in Real-Time

General

Course Long Title

Animating Virtual Worlds in Real-Time

Subject Code

FVEA

Course Number

318

Academic Level

UG - Undergraduate

Description

This 7-week workshop explores real-time computer
graphics in Blender through unconventional
processes of viewport mechanics. Through
experimentation between cinema, animation, and
games, we will learn how to imagine, construct,
manipulate, and animate our own virtual
environments into durative projects. Throughout
the course, we will screen and examine
experimental digital works by artists, filmmakers,
and animators alike. Our survey of works in the
various fields, aim to envision various ways of
contextualizing machinima and 3d animation in our
own studio practice.