BFA Animation Workshop
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General
Course Long Title
BFA Animation Workshop
Subject Code
FVEA
Course Number
107
School(s)
Academic Level
UG - Undergraduate
Description
Course open to BFA1 Experimental Animation
students only.
The Program in Experimental Animation embraces
the practice of educating students in a broad
animation aesthetic. Beginning in the first year
students are encouraged to expand and evolve
their talents so they may bring greater
expressiveness and innovation to all of their
work.
Over the course of the semester, meeting twice a
week, visiting artists and Experimental Animation
faculty specializing in key approaches to
creating animation will conduct three individual
workshops. These workshops will introduce major
processes and additional relevant techniques
inherent in the art and craft of (l.) drawn
animation, timing, performance, 2D composition,
character design issues, straight ahead and cycle
animation; (2.) Multi-plane animation using
cut-outs and objects as well as investigate
specialized lighting techniques and creative
possibilities; (3.) Stop-Motion animation,
ranging from puppetry to found objects, set
design and basic lighting. The Workshop will also
include a lab element in which students can hone
fundamental technology skills.
Classes will employ a hands-on style workshop
approach in which students will be expected to
actively create during every class meeting as
well as in individual assignments.. This
structure will help students acquire a direct
understanding of each process, as well as the
feel and character of each technique.
students only.
The Program in Experimental Animation embraces
the practice of educating students in a broad
animation aesthetic. Beginning in the first year
students are encouraged to expand and evolve
their talents so they may bring greater
expressiveness and innovation to all of their
work.
Over the course of the semester, meeting twice a
week, visiting artists and Experimental Animation
faculty specializing in key approaches to
creating animation will conduct three individual
workshops. These workshops will introduce major
processes and additional relevant techniques
inherent in the art and craft of (l.) drawn
animation, timing, performance, 2D composition,
character design issues, straight ahead and cycle
animation; (2.) Multi-plane animation using
cut-outs and objects as well as investigate
specialized lighting techniques and creative
possibilities; (3.) Stop-Motion animation,
ranging from puppetry to found objects, set
design and basic lighting. The Workshop will also
include a lab element in which students can hone
fundamental technology skills.
Classes will employ a hands-on style workshop
approach in which students will be expected to
actively create during every class meeting as
well as in individual assignments.. This
structure will help students acquire a direct
understanding of each process, as well as the
feel and character of each technique.
Registration Restrictions
RGFVEA - Experimental Animation Program Only