Spc Tpcs in Puppetry: Projected Objects
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General
Course Long Title
Spc Tpcs in Puppetry: Projected Objects
Subject Code
TIMM
Course Number
430G
School(s)
Academic Level
UG - Undergraduate
Description
Special Topics in Puppetry: Projected Objects/The
Tangible Ephemeral
This laboratory class will explore the
intersection of objects, miniatures, and bodies
(human and artificial) with directed light and
projection, in the context of performance and
installation. From the magic lantern, to the
early days of film, to the myriad contemporary
digital video forms, light and projection have
been used as aesthetic elements in the theatrical
animation of objects. In this class, students
will be confronted with a number of paradigms to
consider, explore, and explode, such as
projection through translucent objects, the use
of projection within theatrical objects, the use
of projection as an element of the space which
the object inhabits, the nature of screens, and
the integration of essentially ephemeral
projection with the artifice of tangible objects
and environments, and with the human body.
Note: This is a class based in aesthetics and
problem solving, rather than in the technical
realm. The instructor's focus will not be on
teaching software or programming. The range of
technical knowledge within the class will most
likely be wide, and no prior technical experience
is necessary. Students may work low tech, high
tech, or anywhere in-between---idea and
aesthetics are the focus. The laboratory nature
of the class will hopefully facilitate a shared
knowledge among participants.
Tangible Ephemeral
This laboratory class will explore the
intersection of objects, miniatures, and bodies
(human and artificial) with directed light and
projection, in the context of performance and
installation. From the magic lantern, to the
early days of film, to the myriad contemporary
digital video forms, light and projection have
been used as aesthetic elements in the theatrical
animation of objects. In this class, students
will be confronted with a number of paradigms to
consider, explore, and explode, such as
projection through translucent objects, the use
of projection within theatrical objects, the use
of projection as an element of the space which
the object inhabits, the nature of screens, and
the integration of essentially ephemeral
projection with the artifice of tangible objects
and environments, and with the human body.
Note: This is a class based in aesthetics and
problem solving, rather than in the technical
realm. The instructor's focus will not be on
teaching software or programming. The range of
technical knowledge within the class will most
likely be wide, and no prior technical experience
is necessary. Students may work low tech, high
tech, or anywhere in-between---idea and
aesthetics are the focus. The laboratory nature
of the class will hopefully facilitate a shared
knowledge among participants.