Experience Design: Kinetic Sculpture
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General
Course Long Title
Experience Design: Kinetic Sculpture
Subject Code
TFND
Course Number
125F
School(s)
Academic Level
UG - Undergraduate
Description
Motion and making things move on a practical
level is quite simple. Capturing the idea to make
a something do something is quite different.
Learning how to take a concept such as motion and
create a tangible form out of it is frustrating
and takes practice and especially an open mind
for tinkering and trickery. This class is a hands
on exploration of tangible movement. As a group
as well as in individual exploration you will be
studying the works of such artists as Rubin
Margolin, Theo Jansen and Dukno Yoon as well as
the early designers of automata to see how this
art form can and does work. Students will be
required to design 1-3 kinetic sculptures.
This course is open to Design and Production
Foundation students through online signup, and
open to the institute through permission of
instructor at Course Advising Day.
level is quite simple. Capturing the idea to make
a something do something is quite different.
Learning how to take a concept such as motion and
create a tangible form out of it is frustrating
and takes practice and especially an open mind
for tinkering and trickery. This class is a hands
on exploration of tangible movement. As a group
as well as in individual exploration you will be
studying the works of such artists as Rubin
Margolin, Theo Jansen and Dukno Yoon as well as
the early designers of automata to see how this
art form can and does work. Students will be
required to design 1-3 kinetic sculptures.
This course is open to Design and Production
Foundation students through online signup, and
open to the institute through permission of
instructor at Course Advising Day.
Registration Restrictions
RGTDPFSM - D&P Foundation and Stage Managers