Video Game Scoring
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General
Course Long Title
Video Game Scoring
Subject Code
MCMP
Course Number
698M
School(s)
Academic Level
GR - Graduate
Description
This course will focus on the unique challenges of
music scoring for game environments. Parallels
and distinctions with regard to concert music,
film, TV, cartoons and other linear media music
will be explored as students analyze and create
music for video games and non-linear media.
Technical considerations in game design workflow
will be addressed as students compose music for a
variety of game play styles and forms using DAW's,
audio middleware and game engines.
Access to a laptop computer
(Students must have a laptop or be able to share
one with a fellow student-they will be installing
software tools.)
Basic familiarity with a DAW (ProTools, Logic,
Garage Band, or other)
Students should expect to spend an approximately
$75, for materials and software.
music scoring for game environments. Parallels
and distinctions with regard to concert music,
film, TV, cartoons and other linear media music
will be explored as students analyze and create
music for video games and non-linear media.
Technical considerations in game design workflow
will be addressed as students compose music for a
variety of game play styles and forms using DAW's,
audio middleware and game engines.
Access to a laptop computer
(Students must have a laptop or be able to share
one with a fellow student-they will be installing
software tools.)
Basic familiarity with a DAW (ProTools, Logic,
Garage Band, or other)
Students should expect to spend an approximately
$75, for materials and software.